Sign in to confirm you’re not a bot
This helps protect our community. Learn more
25k Castle Siege(Improvement In AI Pathfinding) - Ultimate Epic Battle Simulator
32KLikes
2,886,304Views
2017Feb 8
Available Now! http://store.steampowered.com//app/61... Website: https://www.brilliantgamestudios.com/ NEW Subreddit:   / uebs   Twitter:   / brilliantgames   Follow me on a more personal level on Instagram:   / robertbrilliantgames   Much of my hair has been pulled out over this problem since the start, but I have finally done it. Complex path-finding and navigation on a scale like no other. Each individual can now plan their own path regardless of the scenes complexity. Paths are NOT restricted/shared to groups like other games. This opens doors to infinite possibilities, with mesmerizing displays of tens of thousands of individuals taking unique approach's to complex situations. The algorithm is a highly optimized version of A*. The memory is shared, but the paths are not. This is a huge leap forward, and many doors which were closed, are now open. PC Specs: GTX 980TI, i7 6700k, 16 gigs ram.

Follow along using the transcript.

brilliantgamestudios

87.8K subscribers